NOMADS - VR based workflow exploration
This project marks my latest attempt at utilizing Gravity Sketch and Unreal Engine to rapidly design and create artwork :). The goal was to find an approach that allows me to bring meshes created inside VR into Unreal without using traditional modeling techniques.
Creature and Character - Gravity Sketch/Houdini/Zbrush/Painter/Mixamo
Environment - Quixel Megascans/UE4/UE4 Marketplace/Raytracing
Music - Epidemic Sound
Please watch with sound turned on and in 2K :)