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NOMADS - VR Workflow

NOMADS - VR based workflow exploration

This project marks my latest attempt at utilizing Gravity Sketch and Unreal Engine to rapidly design and create artwork :). The goal was to find an approach that allows me to bring meshes created inside VR into Unreal without using traditional modeling techniques.

Creature and Character - Gravity Sketch/Houdini/Zbrush/Painter/Mixamo
Environment - Quixel Megascans/UE4/UE4 Marketplace/Raytracing
Music - Epidemic Sound

Please watch with sound turned on and in 2K :)

Gravity Sketch viewport

Gravity Sketch viewport