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BANG - Diorama

BANG Diorama - Character based on/inspired by the artwork of Aleksy Baydakov (Link at the end of the description).

I am really happy to finally have this guy wrapped up and be able to share the result. I went through many ups and downs, working on it On/Off next to work and other projects, nearly abandoning the whole thing and finally deciding to see it through :). My goal was to learn and improve, and not just make a character but also create a small environment which would suit his character.

The mood is inspired by the misty, cold autumn streets of Amsterdam. Sculpted and modeled in ZBrush and Maya, textured in Substance Painter. Parts of the Environment are Megascans assets, as well as the vegetation. The trash bags are from a UE4 Asset pack. Rendered in Marmoset Toolbag.

To see renders that focus on just the Character and a couple of clay render/wireframes shots please follow this link:
https://www.artstation.com/artwork/A9rXEo

https://www.artstation.com/artwork/x6O4W